Higher Kindended Types in F# - The Introduction

A Story About the Need for Higher Kinded Types

You probably will have seen people tweeting complaints (agreed that is mostly me) about the lack of higher kinded types (HKT) in F# and you might have thought to yourself I don’t need no stinkin’ HKT or you might have thought what the heck are these HKT anyways if you are more of the open minded type (OMT).

This series of blogposts will show case what HKT are using one concrete example, how HKTs are employed natively in Haskell and how you can use and emulate them in F#

A real life story

So you have been transferred to this new project - some invoicing stuff! Who needs that? But hey they are using F# (yay!) if only that greasy product manager wouldn’t be on the team. He was a drag on the last project.

Day 1 - A simple and clean design

You start with your PM the first design/coding session - It’s about line items. Very soon you 2 come up with the following design.

type LineItem = {
    articleID: string
    units:     int
    amount:    float

That was a productive day and somehow the PM was nice and understanding. Maybe he isn’t that bad guy you always pictured him?

Day 2 - La complexidad!

The next day the PM start your conversition by stating he read thru the analysts docs and that there are changes to be made to your design.
You wonder why he read the anaysis docs only now. He explains to you that the LineItem needs to be processed in stages thru out the program.
There are 2 stages: InProgress and Finished.
While InProgress any property can be changed by the system. For example we might reduce the units because there aren’t enough on stock or we reduce the amount because our client is getting some rebate etc. So you start creating 2 types

type Decision<'a> = Decision of 'a
type InProgress<'a> = {value: 'a; decisions: Decision}

type LineItemInProgress = {
    articleID: InProgress<string>
    units:     InProgress<int>
    amount:    InProgress<float>

The Finished LineItem simply protocols the decisions and the initial value with a timestamp.

type Finished<'a> = {value: 'a; initial: 'a; timestamp: DateTime}

type LineItemFinished = {
    articleID: Finished<string>
    units:     Finished<int>
    amount:    Finished<float>

Those 2 types a pretty much the same. But hey what can you do? It’s F# ! The next step is to build a state transforming function from `InProgress` to `Finished`

let inline toFinished (x: InProgress<'a>) : Finished<'a> = //does something with the decisions 
let toFinishedLineItem x : LineItemFinished = 
        articleID = toFinished x.articleID
        units     = toFinished x.units
        amount    = toFinished x.amount

“That is not so bad! One type with a some duplication” you think to yourself. And up to here you are right.
Yet while you were happily coding those types your product manager had a brilliant idea!
PM : We need to move Finished line items to InProgress back. Our system has no realtime interface to the outside world so that sometimes the decision that have been made are wrong.”

So you open your editor to reuse your already existing code - only there is no reuse (except when you have put “copy & paste” into your mental category of “reuse”).
As InProgressLineItem and FinishedLineItem are 2 distinctly types and your function signature is toFinishedLineItem :: LineItemInProgress -> LineItemFinished there is no way to invert that signature.
So we copy, paste and adjust that code. But hey! It’s F#!

let inline toInProgress (x: Finished<'a>) : InProgress<'a> = //does something with the decisions 
let toInProgressLineItem x : LineItemInProgress = 
        articleID = toInProgress x.articleID
        units     = toInProgress x.units
        amount    = toInProgress x.amount

And while you compile and test your newly pasted code your product manager strolls into your office to tell you about his latest stroke of genius!
PM: “We need a Cancelled state and a New state because the New state is when …` this is the moment your mind starts to wander and ideas of waterboarding your PM flash before you eyes.

PM: “Also we need state transitions from:

  • New -> InProgress
  • InProgress -> New
  • InProgress -> Cancelled
  • Cancelled -> InProgress
  • Cancelled -> Finished
  • Finished -> Cancelled”

The PM cuts the meeting short as he sees the murderous look building up in your eyes without telling you about those Archived and Prepared states. You sigh deeply and start to create all those similar types and transition functions

type Cancelled<'a> = {value: 'a; decisions: List<Decision>; timestamp: DateTime; reason: string}

type CancelledLineItem = {
    articleID: Cancelled<string>
    units:     Cancelled<int>
    amount:    Cancelled<float>

let inline toCancelled (x: InProgress<'a>) : Cancelled<'a> = //does something with the decisions 
let toCancelledLineItem x : CancelledLineItem = 
        articleID = toCancelled x.articleID
        units     = toCancelled x.units
        amount    = toCancelled x.amount

type New<'a> = {value: 'a; ... } //I guess you have the idea by now

Late at night - Almost day 3

While the clock crawls towards midnight your mail client beeps. A message from your product manager boasting on how he smart and quality consious he is and that he detected a serious error that needs fixing before tomorrows release: “A LineItem must include a VAT property”.
You reach out to Amazon to order a Bazooka over night - you gonna finish that slimer once and for all tomorrow morning …

Changes, Changes, Changes and bit of Compiler help

Latest here you should understand that that last requirement will make you touch every single type you created and every single transition function and every single test you wrote.

Agreed: F#’s compiler and type inferrence makes most of these changes pretty mechanical but in a way that makes it even more painful. Why not let the compiler do those things it can easily do instead us having to write and maintain tons of copy & pasted code?

Before I explain how to emulate HKT in F# in Part III of this series lets look briefly into Haskell and how they solve this in Part II - A Short Visit to Haskell Land.
If you have any comments drop me a note on twitter or via email. You’ll find the contact info on my homepage

Written on January 30, 2017